plugins {
alias(libs.plugins.android.application)
}
// Bumped by hand; everything after it is generated.
val baseVersion = "0.1.0"
// Seconds, from the environment when it's there. CI sets it once per run
// so every artifact from that run agrees; a local build computes it,
// which is fine because local builds are never published.
val buildTimestamp: Long =
(System.getenv("SOURCE_DATE_EPOCH") ?: System.getenv("BUILD_TIMESTAMP"))
?.toLongOrNull()
?: (System.currentTimeMillis() / 1000)
val appVersionName: String =
System.getenv("RELEASE_VERSION")?.takeIf { it.isNotBlank() }
?: "$baseVersion-dev-$buildTimestamp"
android {
namespace = "io.neiam.moire"
compileSdk {
version = release(36) {
minorApiLevel = 1
}
}
defaultConfig {
applicationId = "io.neiam.moire"
// Adaptive icons, and OpenGL ES 3.0 on every device.
minSdk = 26
targetSdk = 36
// Android refuses an update whose versionCode isn't higher than
// what's installed, and F-Droid orders versions by it. The CI run
// number is monotonic and needs no state; local builds stay at 1.
versionCode = (System.getenv("GITHUB_RUN_NUMBER") ?: "").toIntOrNull() ?: 1
versionName = appVersionName
}
// The shader is the desktop wallpaper's, read as it is: one source
// for both, so they can't drift apart. Shader.kt adapts its Qt
// header to OpenGL ES at load time.
sourceSets["main"].assets.srcDir("../../moire/shaders")
buildTypes {
release {
optimization {
enable = false
}
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
lint {
// `assembleRelease` is a packaging step, not a review gate; lint
// still runs on demand with ./gradlew :app:lint.
checkReleaseBuilds = false
}
}
dependencies {
implementation(libs.androidx.core.ktx)
implementation(libs.androidx.appcompat)
implementation(libs.androidx.preference)
testImplementation(libs.junit)
}
neiam
/neiam-devices
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